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I'll start off by saying I am not a fan of battle grinders, so take what I am about so say as very biased.

I played several times and could never get more than a few steps away from the healing start. Maybe I am terribly bad at this. The main problem was the random powers and strengths and abilities of the enemies that I had to fight. 
On one play attempt I was drained of MP on the first fight with no drops to replenish me. I didn't last after two more battles.
That said I think it's a fantastic concept that with some polish, and maybe some better leveling and a little more work towards balance, would make a frustratingly fun game. I can definitely see this as a plot point map in a much larger game where a character is separated from his party and tossed into this pit like scenario.
It's definitely something that, were I better at battles, I might have done better with. As is it works for what it is supposed to be. The map works, the mechanics need fine tuning but work, and the lack of any meaningful plot also works.
I may try again after I play other games as practice to get better at the RPG battle system too!

(+1)

Thanks for the review! Sorry to hear this was so frustrating. If you do decide to try again, here are a couple of tips:

1) Move out slowly. Do one or two battles, then go back to the healing spot and heal up. Then go out a few more steps (fighting enemies all the way), and if you don’t get enough loot to heal enough go back to the healing spot.

2) Running from a fight always works (except against bosses). If you are low on HP and don’t have enough loot to heal up, run from battles until you get back to the healing spot. You can even run to skip the smaller enemies if you want.

Thanks again for playing and leaving a review.

(+1)

Thanks for the tips, I'll keep them in mind for the next time I play!