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I love the take on the minibeasts theme idea. It would be great if there were more strategic depth to it. I found that you can win pretty much any battle if you just mash punch a ton of times. Then again, two weeks isn't much time to come up with a sophisticated A.I. haha

Thanks a lot! yeah, I had big plans in the beginning, but as it got close to the end and there was still no A.I, I had to go with a quick state machine run by a random number generator haha! The idea for the combat by the end was to just have something that has some strategy elements with the potential to be optimized if it was not a game jam game :)