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This was a wonderful metroidvania style game! The character movement felt fluid, and every time I died I definitely felt, upon reflection, it was totally due to my poor performance rather than any technical issue with the game. I am curious what the main character is supposed to be. Kinda resembles a 4 legged dog with a robe on… and carrying a scythe? I’m not sure… Just curious.

My only real issue was the wall jumping. Having to be pressed just right against the wall then quickly flip my direction the opposite way while jumping… it’s very very hard to be consistent with that (at least, it is for me). Take this with a grain of salt, though. I may not be the greatest game player ever to begin with, lol. One suggestion for possibly making the wall jumping a little easier is, add raycast nodes pointing in the horizontal directions and, while they detect collision, allow jumping. This should give a little buffer room for those that might be a pixel too far from the wall… Just a thought. Leaving it as is is also perfectly viable.

Wonderful game!! Great work!