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Thank you for the kind words ! I'm sorry I was on vacation so I didn't have my pc...you're right you have to write :

"EnableExits": {

                    "$eq": [

                        "$2cdec09d-e1ba-4b79-9584-ad479166de8e",

                        "$daa3736e-a50e-4711-96b8-d175fd1f89f2",

                        "$e1c811da-5280-451d-bdf2-d5760afa5b64",

                        "Completed"

                    ]

                },


for exemple.

If you try to recreate some contracts, you'll have to load the correct bricks for them too.

But I cannot do much more about it because it's a DLC so it would be close to piracy... I'm really sorry but I'm sure you'll figure it out soon.

Regarding brick and entity, it has always been my blind spot. I will only refer to existing bricks and entities instead of creating them. How did you create them? What tools are you using?

There is another problem: I have never understood the usage of framework modder tools. I use RPKG tools to export temp and tblu files. When I try to drag temp or tblu files into the modder tools script, the script will exit directly, so I can't do further research. I don't understand if there is a problem with my operation. If so, can you tell me the tools I need to use and the correct operation steps? 

I only did create bricks for CYA Marrakesh from Kevin Rudd's Pack, using Modder Tool.

You have to rename the TBLU and TBLU .meta with the same hashes than the TEMP and put them in the same folder as TEMP too.

Once your 4 files are in the same folder and have the same hashes, you can drop the TEMP flle in modder tool and it will succeed.

If you just try to recreate Satu Mare, you'll need Satu Mare's bricks too.