Hi there! I had a lot of fun playing Red-Handed Robin and I wanted to leave a comment with some feedback! :)
It comes as no surprise that the writing in this game is just as intelligent and comedic as it was in Fetch Quest. The little dialogue "minigames" are mentally engaging and fun, the humor is on-point, the art is lovely, the little details that hint towards the reveal are cool as hell, and the characters are unique and well-defined. Also, I only saw one typo in the whole game (use of "affect" instead of "effect" at one point), so the editing is also great.
I think the only real constructive feedback I have (beyond "I wish it were longer," of course) would be that I felt confused about the intricacies of the plot and backstories -- a lot of the worldbuilding didn't create a full, clear image for me [*Elaborated on below; spoilers]. Even so, I thoroughly enjoyed the game and really appreciate the clearly vast amount of care that went into it. I wish we had gotten some more answers, but nonetheless -- Red-Handed Robin is clever, well-written, unique, and visually beautiful!!
-------
*I'm mainly referring to the witches and occult elements, but I also found myself having unanswered questions and confusion about character backstories and general information as well. For instance,
- How did Robin use deus-ex-machina life-saving magic once? What happened during that dream (?) segment?
- What was going on with the B-plot about the folktale, the silver box, the green gem, the eyes, and just...most of what went on with the witches on the train?
- Was there a connection between the "occult" serial killer and the actual witches?
- What happened to Robin's mother?
- What was the situation with Shay's family? They're following him?
- What happened to the elegant lady and her husband?
Those kinds of questions sort of sum up my confusion -- most of it is fairly minor, but it built up over time.
Overall, I really truly enjoyed the characters and their interactions, but the cleave between how deliberate and exacting the writing is around topics like Robin's lies versus how lax the internal canon's exposition and worldbuilding are was occasionally jarring to me. A minor example is: the game exclusively mentions and takes place in fictional countries, but the real-world English legend of Robin Hood is of central importance to the plot and characters. This sort of thing left me feeling as though I was lacking key information throughout the game, which made the good endings feel a bit abrupt and unfulfilling when it became clear that there would be no answers to the question of what was going on behind the scenes the whole time.