Reminds me a lot of the old 'you are god' flash games over on Newgrounds, nice concept though!
As others have mentioned, the lag is a bit of an issue here, though a couple of things you might want to look into are the Job / Entity Component System, or, using a shader to simulate the breaking of the mesh, processing this on the GPU will really smooth out the destruction!
Viewing post in Ultimate Exterminator jam comments
Thiago always loved God Games (Populous, Spore, Dungeon Keeper...), and I love destruction in games. I'm aware of the Job/Entity Component System but I have never used it before, but will look into implementing. We are not very well-versed on shaders but we would love to know how to do this, do you have any links to start us off ?
Thanks in advance,
SirKnight Games
(Abraão & Thiago)