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(+1)

I could use a sample project/code snippet for enum - it is possible you can fool GMLive into calculating enum values differently from base GM since it has to do so at runtime (no information about enums is left in the compiled game).

If the issue is about enum value calculation, displaying the enum values in “live” events/scripts would also show different from pre-reloaded code.

https://www.dropbox.com/s/u4yem0nbyxt1uf4/EnumTest.yyz?dl=0

This project includes an enum, an array with a few strings, and an object that draws a string from the array using the enum. It works fine when the room starts for the first time, but it gives the error I mentioned when the room reloads. This doesn't happen if the object uses the default value or an integer.  You'll also have to re-import GMLive's included files, because I didn't want to reupload those here. 

Thank you in advance, and I apologize if it's something that can't be worked around right now.