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(2 edits)

   I've said on my review how promising the game is and mentioned it's positive features, but i'd like to elaborate on what i think could be improved here, other than the obvious like the spelling mistakes which can easily be fixed, i think the pacing of unlocking areas and acquiring bnnuys was too fast, i believe this is due to the fact it's a demo, but for example: when i first played the game i played the old version that had the OP rats, i got to the wolf boss then updated my game to V2. everything after this point was a complete steam-roll, i never again had to go back to the home to sleep because i was burning through bandages too fast, i did every other area in one go because i was always stronger than the enemies, so maybe there could be added a hard mode for players that like a slower pace and want to see more of the rpg element. 

   To add to the previous paragraph, there's no reason to save the boar skin for the boar armor in the beginning because the crossbow or knives are much better. Maybe the armor would be worth it if Ben took the role of a tank and had a "taunt" skill or something, were all the enemies focused on him and maybe he gets a small defense boost when doing it.

   Also, i think it would be nice if in there was a way of killing the bosses again, like there is a small random chance that you will find them when roaming around certain areas. This would be cool for getting 100% but i think it should only be avaliable for endgame otherwise Ben would be too OP. 

Also also i think it'd be cool to have anthros of other species, not just bnnuys, though i guess you are already working on this, but still.

i hope you can read this (lol) and that you find someone to translate the game for you, i like your game and think it's pretty cool.

(+1)

Thank you so much for the advice, and I want to respond right away.

I feel the same way, but too many people complained about the difficulty level for this "type" of game. Making different difficulty levels wouldn't be bad but I think it's a bit difficult now (it's my first game and I'm still learning how to use the program). I don't think it would be hard, but I'd rather focus on making the finished game.

Then I might try to create different modes.

The "taunt" idea is cool...I just need to figure out how to do it and I'll incorporate it.

The game will allow you to hunt down missing creatures in the endgame. The character of Blinky (the squirrel girl) will have an ability tied to helping the player find the game's secrets by giving hints.

Human characters... there is one or two (without saying spoilers) but the game is called Bunny Hunter so it seems fair that it focuses on the bunnies.

For my English, I know it's not good and I already have those who try to help me, but they are always friends who collaborate with me in their spare time and for free. I don't feel like getting someone involved without giving them money but I don't want to spend that much on a translator.

I know that for a native speaker this can be annoying but my resources are limited now and I don't want to have too many constraints on patreon channels or similar.

Thank you so much for the review.

I really appreciate anyone who wants to help me out.

[Translated with www.DeepL.com/Translator (free version)]

(3 edits)

Glad you understand and can take feedback, good luck on the project.

Honestly i already have enough of human women in real life, haha. But i guess you are right, it would be better to just have more bunnies, but maybe have different designs for them? All the bunnies are kinda similar, broad hips narrow shoulders and are very thicc, maybe there could be a big warrior bunny, like an big strong amazon; or an agile shortstack (short) bunny, like the other ones but smaller and more athletic, less thicc.

https://do-game.itch.io/bunny-hunter/devlog/263028/bunny-hunter XD

If you like "big" bunnies, I'll tell you right now that a secret ending contains a goddess....