Thank you so much for the advice, and I want to respond right away.
I feel the same way, but too many people complained about the difficulty level for this "type" of game. Making different difficulty levels wouldn't be bad but I think it's a bit difficult now (it's my first game and I'm still learning how to use the program). I don't think it would be hard, but I'd rather focus on making the finished game.
Then I might try to create different modes.
The "taunt" idea is cool...I just need to figure out how to do it and I'll incorporate it.
The game will allow you to hunt down missing creatures in the endgame. The character of Blinky (the squirrel girl) will have an ability tied to helping the player find the game's secrets by giving hints.
Human characters... there is one or two (without saying spoilers) but the game is called Bunny Hunter so it seems fair that it focuses on the bunnies.
For my English, I know it's not good and I already have those who try to help me, but they are always friends who collaborate with me in their spare time and for free. I don't feel like getting someone involved without giving them money but I don't want to spend that much on a translator.
I know that for a native speaker this can be annoying but my resources are limited now and I don't want to have too many constraints on patreon channels or similar.
Thank you so much for the review.
I really appreciate anyone who wants to help me out.
[Translated with www.DeepL.com/Translator (free version)]