There's already a LOT of variety----actually, maybe not in races (most R human) but Food/Stats/Classes have a HUGE variety!
Oh. Are you talking about regular stats, or *FACTOR* stats?
[generally it's worth skipping these when possible---ie 2 hated foods]
Likelihood is VERY high will make cooking useless (ie, loves meat, hates Vegies & grains) I've seen stuff like this.
that "no cooking" mult by 28+ days (longterm) is a *HUGE* eff loss! Stats can be trained, & Factors can be upgraded, but FOOD preferences R permanent.
Even w a stat advantage (maybe 2 stat FACTORS) it's not worth it.
Extra food is a slight pain, but not *NEAR* as bad. (sometimes do extra food 4 productivity boost)
Check the classes: Druid's are restricted to: "Only for: Elf, Tribal Elf, Drow, Dryad, Fairy"
Remember stats can be upgraded Regular (train/work) or Factors (upgrade @ slave market)
BUT, even a Factor 4 (FYI HIGHLY Prefer "4's" when shopping) has a max 80 which can make for a very powerful (75 for top spells) mage---80 Physics also make for very good workers. Mostly it's about *STARTING* stats, as it's very expensive to upgrade, & even humans can have poor start stats.
Goblins i'm not a fan, but they do have hi EVASION (20? 25?) which does help a lot in combat. (Try going up against a goblin dungeon)
Hi evasion = more likely enemy misses you. (or you miss them if you have hi evasion)
You wanted randomness (lol)--- that means in stats too, so they'll always been some you don't like. It's like buying produce.