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There's already a LOT of variety----actually, maybe not in races  (most R human)    but Food/Stats/Classes have a HUGE variety!

Oh.   Are you talking about  regular stats,  or *FACTOR* stats?  

[generally it's worth skipping these when possible---ie 2 hated foods]  

Likelihood is VERY high will make cooking useless  (ie,  loves meat, hates Vegies & grains)   I've seen stuff like this.  
that "no cooking"  mult by 28+ days (longterm)  is a *HUGE* eff loss!   Stats can be trained, & Factors can be upgraded,  but FOOD preferences R permanent.  
Even w a stat advantage  (maybe 2 stat FACTORS)  it's not worth it.
Extra food is a slight pain, but not *NEAR* as bad.   (sometimes do extra food 4 productivity boost) 

Check the classes:  Druid's are restricted to:  "Only for: Elf, Tribal Elf, Drow, Dryad, Fairy"
Remember stats can be upgraded Regular  (train/work)  or Factors  (upgrade @ slave market)

BUT,  even a Factor 4  (FYI HIGHLY Prefer "4's" when shopping)   has a max 80 which can make for a very powerful  (75 for top spells) mage---80 Physics also make for very good workers.       Mostly it's about *STARTING* stats,  as it's very expensive to upgrade,  & even humans can have poor start stats.
Goblins  i'm not a fan,  but they do have hi  EVASION  (20?  25?)  which does help a lot in combat.   (Try  going up against a goblin dungeon)
Hi evasion = more likely enemy misses you.   (or you miss them if you have hi evasion)

You wanted randomness  (lol)---  that means in stats too,  so they'll always been some you don't like.   It's like buying produce.