discrepancies occur when the mast falls.
all information about how many sails are considered attributed to this fallen mast is not available in the script part
but nevertheless, when mast falls, chr.ship.sp data is instantly updated in BattleInterface and this is not done by the calculateshipsp function.
I need information about what percentage of all ship sails the engine subtracts when the mast falls. and how I can get this persent in scripts.
just forget about sail holes.