First Impression. Follow and subscribe if you like the channel. Inbox and subscribe if you want your game played :D?
My Thoughts:
1. I'm a bit confused... You don't have WinRar? It comes pre-installed on Windows. It's the current standard .zip format. It seems odd that you don't have the means to unzip the file although you're clearly using Windows 10...
2. All music in the game is RTP for RPGMaker MZ. I tried my best to stick to the RTP wherever possible. Even character pictures were made with the included character creation engine. I found the music choices to be rather good as well!
3. I must have forgotten to click "stepping animation" on her. I had a bit of an issue with other events where I kept having to uncheck it to stop them from randomly changing their picture. I must have gotten overzealous!
4. Sorry if the text is a bit much. Worldbuilding and storytelling are my strong suits, so any game I make is going to have a lot of dialogue and story elements, and thus a lot of reading.
5. On equipment, it only shows defense values. The robes increase m.def and m.atk, so it's not mentioned. It's far better for the Star Callers and Star Lighters. Sadly, this is the case for any game made in MZ.
6. "I like that there's no-" get's a random encounter "Oh" Yeah... That was kinda funny.
7. Stats (for both characters and enemies) are loosely based on D&D 5E levels. So, damage and defense are low to begin and slowly work their way up higher. I've never liked battles that are too easy, so I worked to make the damage a little lower to make battles more enjoyable by being longer and more involved. The game gets better (in my opinion) as you go on. I really wanted to avoid the biggest pitfall most RPGs get, which is people complaining that the game is all "press the select button over and over to win."
8. You have two healers who you never use. Also, you have access to revives, but you keep saying there are no revives. Part of the dialogue you skipped was Laura explaining that the StarSoul is a revival item. It seems that most of your problems could be avoided by paying attention to what's being said about your characters. Fitz, for instance, is mentioned as having the ability to change the elements of your attacks, but you never try using his ability to enhance your party and make them use water for their attacks. If you combine that with the double attack, Leah dies REALLY quickly.
9. I kept worrying when I made the map that I made the puzzle WAY to easy... Apparently it's no super easy for everyone. Each switch activates one color and deactivates it's alternate color, so for instance the first switch activates blue, but deactivates red. Switches that deactivate green will activate yellow. Also, you missed a secret passage through the wall. This is a success to me, because it means it wasn't as obvious as I worried it was.
Anyway, thanks for playing and leaving your thoughts! I appreciate the feedback!