Awh thanks for the kind words! I'm glad you enjoyed it.
And thanks for the feedback too;
1 - Yes! I'm not using a VN framework (nor have much experience with them dev-wise), so no saving. Will add a popup.
2 - Ahh, so that's actually a visual bug! They're supposed to render clear and sharp at all times, but it looks like Unity's depth-of-field effect is blurring them (??? will have a look)
3 - Ok, that's a reasonable idea, I can do that (maybe as a warmer/colder visual, lending itself to the moment) - I was hoping that they would be stand-out enough that players would try to remember them, but fair enough!