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(6 edits) (+1)

Ok I finished the content added by the Alpha update. Finally, I could not deliver the guy in the cage because dynamite is needed and it is technically impossible to have it for the following reasons:

1. The game freezes when I try to use an item in combat

2. The game freezes when we are in the boat when we have to face crocodiles before facing wild boars.

Oh and Hakkar the Soulflayer has just 30 lifepoints. In the orignal game it has 4500 lifepoints

Then in the arena, the goblin does not have the yellow question mark. When you leave the arena and enter again, you have to start all over again. When we finish the arena, we have the icon to speak to the goblin again, but if we do so, the game crashes, and the only way out is

By finishing the arena, we should therefore be able to talk to the goblin again and buy him new items. But we cannot for the reasons stated above

When starting a new game, when we choose among the 4 types of power (mage, warrior, etc.), if we press one of the 4, it is automatically chosen, without us being able to know what it corresponds to. , and if we really want to

In the end, it is therefore impossible to obtain the dynamite to go into the mine and recover the stone to teleport to the end of the content of version 1, but also impossible to deliver the caged monster. Otherwise everything looks OK

And question, did you included the secret bosses ?

Hi, have just put out a new alpha build that fixes many of these issues but thing like the class selection is still in my todo. As of the last build the hidden bosses are now in the game but the felva mini quest line will be coming on the future :)