This is intentional you should be using the move that was taught to you in order to kill him
tkon
Creator of
Recent community posts
Aaa that's quite the issue! Unfortunately, I don't think you can natively but others have definitely used external tools to expand the game's window. https://github.com/Codeusa/Borderless-Gaming/releases.
Note in the next "Expansion" I will be fixing this issue!
I spent a large amount of time looking into an IOS build, in essence, to make an IOS build it need's to be on the app store unless you have a cracked ios phone which is a very small number of people do. For IP reasons Apple will not allow this game on their app store. So in effect to make an IOS build for a small number of people can use it will require a £100 license fee ;/ Soo I would only really make ios build when I am working on another game that then makes it worthwhile to sign up for IOS license. Understandably this suck but that apple for you
Hey, sorry to hear that things are not working on your mobile! This issue typically is caused by ram problems but seems strange with your phone since it should be able to handle stuff. I can look into it but it might take a while since I am currently quite deep into working on an update ;/ Glad things are going well for the PC version however!
Hi, sorry you ran into a few bugs. But for what it is worth some of the things you mentioned just are not a thing in the original game.
- Mobs never ran out of energy or even used it.
- There is no lantern on the gate, it's just an image in this game due to how that image was acquired
- Stats only increased by items, you never got stat increases by leveling up
- Lots of the things like the armor and stats just work that way in the original, the wolf boss is ironically always been the hardest to kill
So for that reason, bad design or not I wanted to include them, things like the stacking is a known issue and have been fixed in the upcoming revamp of the whole game I am working on. I will look into items being able to be equipped before their level though also.
Interested to know how you broke the game though also?
Hey, you might have chosen a bad set of talents that are making life harder for you! In this case, I would recommend trying to use your abilities in a way that can help but if it is really not possible then restarting could be a good solution. If you tell me the talents you have picked I might be able to help you more!
Hey bud! Glad you enjoyed it! So I am currently improving the combat system which will include limits and cooldowns for most abilities but in essence will be a whole shakeup. The only reason I did choose to add these odd combat features was to get the game actually out and keep it to as faithful remake as I could! Now that is complete there will be a version coming out .... eventually that includes more zones, mobs etc. As for your Ony issue, you need to be level 20 and also have the talisman equipped for the portal to be present. Hope this helps!
Nice note on the volume issues, there are still a few things I am working on improving with sound being the main one. With the scaling, some mobs definitely scale and some don't however there are some wolves that are scaling when they shouldn't be. But that whole segment is current under rework atm!
Hey yeah the Askandi, weapon is very strong! But ideally Helm shouldn't really be beaten till really clearing a large part of ZG. However the reason Askandi is so strong is because Onyxia's health pool is so large and thus ideally the player uses that item to help beat that but you are right it needs nerfing to a certain extent.
Also regarding DMF from my understanding that is how the game did originally load in the DMF as it was really a hidden extra zone that you found from loading up a completed save. But I will check this as I think it could of been changed in when the STV content came out back in the day!
Thanks for playing! More content coming soon tm
Thanks a bunch dude, and nice catch on some of those points, I had completely missed the fact health should regen. Like you said theres a bunch of aspects there make combat less interesting, but I was scared of changing too much from the original. But going going into the future I want to rework it, taking more aspects from the second game and integrating them in to the first!