Fangus did have a health drain in the OG game!
tkon
Creator of
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Hey!
Thank you for playing, I think some of this is getting the balance between difficulty right. The original had a very simple set of strategies that worked all the time for every boss which I working hard to move away from, so in that respect the game should be more punishing!
As of the lasts patches I have reduced miss chance already, I think one of the next steps would be to buff overpower / revenge skills that play into that.
Removing it entirely would prevent cool bosses like EVC or Felva who have increased dodge chance, playing into the rogue class fantasy.
Thank you for playing!
Aaa that's quite the issue! Unfortunately, I don't think you can natively but others have definitely used external tools to expand the game's window. https://github.com/Codeusa/Borderless-Gaming/releases.
Note in the next "Expansion" I will be fixing this issue!
I spent a large amount of time looking into an IOS build, in essence, to make an IOS build it need's to be on the app store unless you have a cracked ios phone which is a very small number of people do. For IP reasons Apple will not allow this game on their app store. So in effect to make an IOS build for a small number of people can use it will require a £100 license fee ;/ Soo I would only really make ios build when I am working on another game that then makes it worthwhile to sign up for IOS license. Understandably this suck but that apple for you
Hey, sorry to hear that things are not working on your mobile! This issue typically is caused by ram problems but seems strange with your phone since it should be able to handle stuff. I can look into it but it might take a while since I am currently quite deep into working on an update ;/ Glad things are going well for the PC version however!
Hi, sorry you ran into a few bugs. But for what it is worth some of the things you mentioned just are not a thing in the original game.
- Mobs never ran out of energy or even used it.
- There is no lantern on the gate, it's just an image in this game due to how that image was acquired
- Stats only increased by items, you never got stat increases by leveling up
- Lots of the things like the armor and stats just work that way in the original, the wolf boss is ironically always been the hardest to kill
So for that reason, bad design or not I wanted to include them, things like the stacking is a known issue and have been fixed in the upcoming revamp of the whole game I am working on. I will look into items being able to be equipped before their level though also.
Interested to know how you broke the game though also?
Hey, you might have chosen a bad set of talents that are making life harder for you! In this case, I would recommend trying to use your abilities in a way that can help but if it is really not possible then restarting could be a good solution. If you tell me the talents you have picked I might be able to help you more!
Hey bud! Glad you enjoyed it! So I am currently improving the combat system which will include limits and cooldowns for most abilities but in essence will be a whole shakeup. The only reason I did choose to add these odd combat features was to get the game actually out and keep it to as faithful remake as I could! Now that is complete there will be a version coming out .... eventually that includes more zones, mobs etc. As for your Ony issue, you need to be level 20 and also have the talisman equipped for the portal to be present. Hope this helps!