Yeah, I really hope the next time I do a game jam it's much easier! But I also learned that I suffered from having too many ideas and just not making something simpler then expanding it. I felt like I wasted a lot of time with my failed ideas and abandoning them after 3 or 4 hours.
Even though my game isn't good, I'm happy at the stuff I've learned and there's some things I want to take to future game jams, from the design process, to making something simple. I used construct 3 because I'm just not comfortable using gamemaker or godot under pressure ha.