Thanks for commenting! Yeah, in terms of difficulty...it's kind of easy once you get the spamming down. I do want some sort of turret overheating (which forces you to not spam) or bullet refresh mechanic, but I wasn't confident in building it in without creating more bugs. As I learned about attempting game jams and learning about game dev as a beginner, thinking about features and implementing them are two very different things lol.
rancer890
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I really like the concept of your game. Simple and easy to pick up, but also fun. I didn't even know getting the health back from the heart till I specifically looked for it.
A little tough using a mouse, but got the hang of it eventually. Like someone else said, it would be a fun mobile game with different levels like faster shape movement. If you ever go back to this game, maybe a level where you get a '5th' shape and you need to put it in a 5th bin for example. Very groovy music too!
Hi. Thanks for the feedback and kind words! I'll keep those suggestions in mind for improving this game as well as working on any future ones I do in game jams. I signed up for a couple prior but I couldn't finish them for various reasons (bad use of time, idea paralysis). I'm relatively new to all this so I'm just happy I got a working game done.
Glad you had fun with my game!
Hi, thanks for testing the game, and giving some feedback! I really appreciate it.
The plan was sounds (of course I forgot that..), and during the process I thought of some ideas (a reload or a heat sensor that prevents you from spamming the bullets) but didn't have enough time before the deadline to implement into the game.
Yeah, I really hope the next time I do a game jam it's much easier! But I also learned that I suffered from having too many ideas and just not making something simpler then expanding it. I felt like I wasted a lot of time with my failed ideas and abandoning them after 3 or 4 hours.
Even though my game isn't good, I'm happy at the stuff I've learned and there's some things I want to take to future game jams, from the design process, to making something simple. I used construct 3 because I'm just not comfortable using gamemaker or godot under pressure ha.
The hardest part was really trying to get the idea from my brain to an actual product. I was on my 5th idea because the previous 4 either had concepts I couldn't figure out, or just didn't look as well as I did.
So I made something simple from 1am to 5am my time but there's some bugs to iron out if folks don't mind a prototype/unfinished game...