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(1 edit) (+1)

Kenney 2001 - A Ring Odyssey

awesome idea, imho it would elevate (no pun intended) it from a gameplay perspective if the challenges imposed by the meteors weren't as random to enable more strategic play.

the audio is a little quiet on my machine, but sets a nice mood and I adore that menu shot! glad you went 3D with it hehe. Also: on a smaller screen device, the UI scales out of bounds. Luckily I could play it on my big desktop :)

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Yeah, those first 30 seconds really are where the game is at it's best.

I think turret variety and turret price would be the near future tools to adress that: if not all turrets do the same, the position would matter a lot more, and the fewer turrets are on the inner ring the better.

Long term there was the idea that turrets interact when they are lined up. Like, place a power-boost-turret on the middle ring or something. But that was waaaaaay too much for the jam.


Yeah, the audio was a last minute addition, so i went with "if in doubt, make it too quiet instead of too loud".

I realized it did neither scroll nor shrink properly on too small resolutions, but couldn't adress it in time. Usually this is rather easy with Godot, but i tried something new. So that learning by doing kinda turned the GUI code into a mess.

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definitely better to not risk the audio clipping!

the responsive UI stuff also tripped me up in Unity, seems to render differently on macos (in the same browsers, at that) :)

the turret interaction sounds dope.