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datablob

67
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A member registered Jul 08, 2021 · View creator page →

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Thanks

Patch Notes: https://datablob.itch.io/black-dragon-mage/devlog/825046/big-demo-patch-spooky

Link to Demo (freshly updated):

https://datablob.itch.io/black-dragon-mage/

Summary:

The Hall of Relics calls out to you, traveler! Unleash elemental magic, slay demon hordes, and absorb their souls to grow in power. Hatch your very own companion dragon from an egg. Fly your dragon into battle. Avenge your death. An action-roguelite survivors shooter.

Wow these look great, makes me want to build "Mushroom Picking Simulator 2024" haha

Thanks for letting me take part in this challenge! Had a blast 🐲

thank you :)

thank you, bosses and further enemy classes are coming soon, by the way :)

Thanks a bunch for the kind words, feedback and for playing :)

I agree about the walk speed needing balancing, will definitely revisit with the next updates & I thought about introducing multiple dash charges.

Thank you! 🧙‍♂️🔥🐉

Demo out now!

https://datablob.itch.io/black-dragon-mage

Black Dragon Mage is a gorgeous dark fantasy, action-roguelite, top-down horde shooter of the bullet heaven subgenre (aka "survivors-like"), featuring 16 bit style retro visuals and thousands of relentless demonic enemies and your very own battle dragon!

Upgrade your mage & weapons on every level-up and pick a unique combination of ARPG-style abilities for your run. Every death is a new opportunity to experiment and grow your might! Buy new meta-upgrades (weapons, abilities, upgrades, hats & more!) in the Hall of Relics and avenge your own death with newfound power.

Great concept & execution, plays well too!

stellar!

Well done! Super hard though :D

amazing SFX :)

got beamed

poor broken-hearted truck of mine

I'm still laughing

hehe alright

Great application of the theme. My favourite is how elegantly space and perspective were used to introduce the controls and reveal the early rooms.

The puzzling is fun and works, the voice-over is a nice touch that adds to the polish. Is that real-time GI btw? great visuals.

neat! would have loved some music

very cool music

Not sure if I got the same build as others, but unfortunately I got a lot of NullRefs 😅

Clever concept, pleasing execution details!

loved the music in particular :) good job!

loved it!

(1 edit)

excellent stuff, congrats on the full release! Just bought my license :)

Danke :) also thank you for the feedback on discord!

feeling goooood, great work, loving the colour-matched particles

Thank you, XScoder!

Thank you :)

I can't rate since I didn't participate in the jam, but enjoyed your entry! The stomp attack move is a hilarious idea and I like how you incentivise getting really close with the coin placement. Great work!

thanks! :)

I’m both patient for the playable build and interested in the technical deets 👌 so it’s a win-win

hyped to play the next build! :)

thanks, Caro!!

Hey taybenlor, try reducing your browser zoom and then the button should be clickable - it’s a responsive UI issue that will be fixed soon. With the workaround it should be playable though.

Thanks Cashew! I definitely trimmed down the scope as much as I could - hope to add more now that the jam is done. Pirates are planned! :D

thank you, Mark! :) humbled and honoured

thanks & thank you for following! :)

thank you!