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Ah! I tryed to find something with a tower defense, and had the idea about towers just being rotated by hand and felt "meh" about it. But the idea of a sacred direction is a nice added touch!

It's a bit too slow and the presetation is a bit too simple, but the idea is here and the game works (we even have multiple towers!).

Well done!

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Thanks for the feedback! Would you mind expanding on the presentation, any suggestions on what would improve it? 

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I tested it again to have it in head! I'm not an artist just giving my 2 cents!

The round around the arrow in the middle is way too flashy comapred to the rest of the game and there's no correlation between the color and the arrow.

The bullets are all the same but different colors, you could have just add something at the impact that would be a bit different to get what it's doing.

Same for the ennemies, a bit of variation would have been good (and animation when dying).

Not everything is bad! I liked the fact that you showed when the towers have the bonus, but by example, you could have push it a little further and make the shot bigger! Having different towers in a game jam is nice, it's hard to have everything after only 48h!

It's just small polish here and there that make the game feel a bit better, nothing ruining the gameplay tho!