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GreenClovers

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A member registered Dec 19, 2016 · View creator page →

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(1 edit)

A pretty simple idea taken to wonderfully ludicrous extremes, love it! Only thing I didn't like was the controls, even when I got a handle on them I'd sometimes forget in the heat of the moment, maybe some UI could help as an option?

Wow, that kid is strong! Lovely little sandbox game with a good reason to try and do your best, really enjoyed it! 

Haha, a lovely little experience with enough comedy to keep it going. Well done!

Loved the concept, loved the hectic nature, agree with others that a bit more polish with the controls would have made a more fun experience! 

Loved the theme and loved how things can scale, maybe an ingame tutorial would help understand the different systems better! 

Absolutely fantastic approach to the theme! Enjoyed playing the game, loved the subtle effects and the look of it, just wonderful!

Ooh, a very nice take on the theme! I liked starting small and getting bigger and bigger, I wish that there was a checkpoint system, so you could choose to start from scratch or from the "level" start!

There was a nice feeling with this game, I wish the controls were less slippery so I could focus on solving the musical puzzles!

Some really cool unique puzzle design and the "zap" transition is really nice, feels good to click to move. I feel like a bit more could be done to make you feel like you're inside of a bigger machine is my only criticism!

Maybe I'm just soppy but I actually did tear up a bit at the end of this game, a solid game with just amazing theming that made me play through the entire game, well done! 

Great small game in a really polished package, only issue I had was that scaling could be difficult on a touchpad! 

Using the scales felt very good, made playing around and experimenting feel just that bit more fun! A lot of subtleness used to make a very good game!

Haha, the original idea was a scamming company management game but I ran out of steam too quickly! Thanks for the feedback!

Mmmm, this felt nice to play, just click, drag, move and try to survive! A lot of polish and juice to make a really fun experience. Think i would have preferred more smaller rooms to add variety! 

I really like the idea of "what are we weighing things by" in each universe, and the art of each universe is wonderful! Unfortunately even when I felt I had the idea of what the weight of each scaleverse was, I was still just putting things on each side randomly! Maybe having some items be clearly equal to a certain value of another item would help with this? 

Overall, very impressive for a first game jam! 

I played through for all 5 fractions to see each ending, the animation for each was so cool! I think the actual gameplay could have done with something extra, maybe people who place themselves and you have to work around them? 

A really nice puzzle game, I think the only criticism is that changing the scale can be a bit tricky when the object is moving around!

Very nice idea that works well, I think there's some jank as sometimes I'd have like a row of 3 with the same type and value that just wouldn't change which was annoying! But overall the game feels like something thhat I'd like to see improved upon in the future to make a really fun game of playing the odds!

Cool take on the idea, which is taken to the next level by the packaging and theming. Really sold work, well done!

Wonderful looking game, would have liked to have seen the theme implemented more!

Cute little game, well done putting it together, would have needed some more variety to get me to play for longer!

There is a really funny game here, I wish it was more easy to control, and something explaining the back story would be fun like a cutscene of some sort. Good job!

Such a lovely cool idea and it was well done within the time limit, well done! It was a strangely calming game to play but really enjoyable!

Nice idea to uodate Snake, I think I would have liked some animation to show how it changes based on the apple it ate, would have helped us learn how the game is played!

I really like this idea! I'd love to see an expanded version of this game with some more variety and some more decision making!

Love the idea of "you are as powerful as whatever you can combine together", simple idea but it helps you try to stack everything together. I think it's great for a jam game, but with some tuning to make the game more challenging I think something similar could really be something bigger!

So simple but so compelling! It created some very real but fun frustration having to juggle everything!

Thanks, yes, the reset the game system does not work properly in this build because I forgot to add the line of code to add the choices again. You need to refresh the page if you want to play again!

Nice idea, think the graphics make it hard to tell where the hitboxes are, causing a few deaths I felt was unfair. Think a bit more work and this could be amazing!

I really like the idea and the style, but I just couldn't work out how to progress, nobody gave me more money!

Very polished, very enjoyable, and I think it stopped before it became too tedious. Really good use of sound effects to juice the game up! UI was amazing and lots of small quality of life choices, like how you can just click on the wanted item and craft it, just made it easy to focus on making the choices! And even with the very simple tutorial, I felt very quickly I knew what I needed to do!

Only thing I think I would like, maybe a harder mode, something where maybe each dragon gets jealous if you favour one dragon too much? 

Really liked this game, wish there was a slightly slower mode just to help me get used to everything! 

Nice idea. For future games, when you export with Godot, you can set the stetch mode to canvas or viewport in the project settings. Makes it work better on other screen sizes!

Cure idea, and I was able to work out how to make it work without looking at the instructions, which is always a good sign!

Very creative! The dev in me is trying to work out how the hell you made that effect, but very enjoyable! 

Quite nice, would have been nice to have some more variety in the levels but a nice little puzzler. 

Nice concept, would have been nice to have some more variety! 

Really nice cool game! I feel like there could be a version with colour and that had multiple types of ink, to just add a bit more complexity to it!

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Nice puzzles, UI could be clearer, took me a while to understand what the 1 and 2 meant. Also feel like the single view made it hard to tell some puzzle aspects, like how the fence was high enough for the slime to go under. Maybe a camera that can go to the top and front as well

Nice idea, the puzzles seem a bit simple but I don't know if I'm missing something because there was a puzzle where I couldn't get the queue down in time! Also, I'm not sure why the time goes down straight away, felt like it would have been better to start the time once it starts-

Oh, while writing this, I just realised how to solve the puzzle, I should TURN OFF the source sometimes! Whoops!