A pretty simple idea taken to wonderfully ludicrous extremes, love it! Only thing I didn't like was the controls, even when I got a handle on them I'd sometimes forget in the heat of the moment, maybe some UI could help as an option?
GreenClovers
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I really like the idea of "what are we weighing things by" in each universe, and the art of each universe is wonderful! Unfortunately even when I felt I had the idea of what the weight of each scaleverse was, I was still just putting things on each side randomly! Maybe having some items be clearly equal to a certain value of another item would help with this?
Overall, very impressive for a first game jam!
Very nice idea that works well, I think there's some jank as sometimes I'd have like a row of 3 with the same type and value that just wouldn't change which was annoying! But overall the game feels like something thhat I'd like to see improved upon in the future to make a really fun game of playing the odds!
Very polished, very enjoyable, and I think it stopped before it became too tedious. Really good use of sound effects to juice the game up! UI was amazing and lots of small quality of life choices, like how you can just click on the wanted item and craft it, just made it easy to focus on making the choices! And even with the very simple tutorial, I felt very quickly I knew what I needed to do!
Only thing I think I would like, maybe a harder mode, something where maybe each dragon gets jealous if you favour one dragon too much?
Nice idea, the puzzles seem a bit simple but I don't know if I'm missing something because there was a puzzle where I couldn't get the queue down in time! Also, I'm not sure why the time goes down straight away, felt like it would have been better to start the time once it starts-
Oh, while writing this, I just realised how to solve the puzzle, I should TURN OFF the source sometimes! Whoops!