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(+1)

Loved it. Both deciding where (and when) to put the turret and then controlling the rotating speed of the ring give a nice amount of control on defending the station, and it all works well with the rotating theme. I can see a lot of potential in a full version of this concept, with more (maybe upgradable) building types.

(+1)

Thank you!

Something i realised through the comments here: there are a lot of the usual tower defense game things, like damage types vs immunity, or turret interaction, which would get a whole new .... spin ... with the rotating ring mechanic.