Understandable - the game jam format is pretty easy to err on the side of too easy or too difficult as you don't have much time to refine stuff. Plus with perfect knowledge of where everything is it's easy to underestimate the challenge of your own game, from what I've experienced.
One thing I failed to point out, the bits of text from clickables were very well done, and the thing with the doll (was this the game-breaking bug that needed a workaround?) made me chuckle.
I do wish there were more of those moments, but again I get that there's only so much time to get that balance.