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(+1)

The top idea is really cool and I liked the direction this was going. I was unable to play much of it though: the play can sometimes “jump over” the jump pad when running over it and miss it completely. Also I feel enemies knocked me back way too much and when I got hit, I couldn’t recover and often got knocked off. Solid idea though.

(+1)

Thanks for playing :). I will correct the level

Thanks for the feedback! I'll write down your Idea ^