Super cool concept! I really like how we’re piecing together the inciting events at the same time as the main ‘antagonist’ (kinda sorta). It’s like reverse dramatic irony.
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Hi Eevee, I definitely feel your style and experiences coming through in this game. The cast is adorable, being grounded in archetypes of students while being out there enough to be something all their own. I did have a small issue with perks disappearing from the tree, but that may be caused by the WINE layer I’m running this on so idk. Best on luck on the game jam ratings!
Love the concept and worldbuilding. The music, voice lines, and sound effects really help bring the panic all together! Balancing between aiming for missiles and taking down ships felt frantic and fun. The inverse Y axis threw me for a loop and I couldn’t really get behind it and I do wish there was a sensitivity option as I found it to be a bit slow. This is a ton of fun though!
This is one of the best uses I’ve seen with the theme so far. The level design is very clever and interesting. At first I thought I was getting into a platformer but then the puzzle-platformer began to come out to my pleasant surprise. If anything I would say I had to take leaps of faith because I have zero control over the camera.
Nice use of the theme, the level designs were clever for the time allowed and I liked the fun Captain Toad/FEZ vibes. If I had to suggest something I found the camera rotation to be super slow and it would’ve been nice to have an outline of my character so I could see where I was when the level was in the way. Very cool entry here.
Thank you for playing and congratulations on winning! My girlfriend said the same thing about skipping text so that’s definitely coming in a post-jam version. The idea behind the other clues is that they detail the job of the infected villagers but I realized upon playing again that its not clear. Thank you for your feedback!
Awesome idea. This is one of the most original uses of the jam theme I’ve seen yet. The map design forces the play to make compromises (wood or rock, towers or soldiers) and even after unlocking everything I still had to make these decisions. I could easily see this becoming a fully fleshed out game. Very good work.
Ah yes the human sports game, my favorite! I love the worldbuilding in your Itch page, it really adds dimension to the game itself. This is a simple concept with great execution. There was a ton of thought poured into the presentation, and the use of the theme is non-direct and quite different from the other entries I’ve seen. Good work.
I liked the idea. I do have to agree that the spinning platforms are a little too fast and there are some bugs with the physics. But with some polish and fleshing out this could be something cool. Also for jams especially, don’t forget to decorate your Itch page, add screenshots and icons, and some flavor description text. It helps you get more clicks ;)
I am really bad at match 3 games but holy polish! Two suggestions though: I don’t think the life meter should go down while I watch combo strings and maybe there should be a button to reverse the rotation. This kept me hooked for longer than most other entries! For sure one of the best entries I’ve played so far.
I like where this was going, but as I’m writing I got some bad RNG where I’m waiting for the rotation timer to finish. I got stuck between two rooms, with connects to other rooms being blocked. This is a big ask, but some ways of counter-acting this would’ve been nice. When it did reset a path didn’t have invisible walls and I soft-locked. The worldbuilding was cool and the ambition is respectable, but this could’ve used some more playtesting.
The top idea is really cool and I liked the direction this was going. I was unable to play much of it though: the play can sometimes “jump over” the jump pad when running over it and miss it completely. Also I feel enemies knocked me back way too much and when I got hit, I couldn’t recover and often got knocked off. Solid idea though.
Jams are the perfect opportunity to experiment with ideas and/or learn new tools. I believe learning and having fun is the point of a game jam. The concept itself is a really cool idea and while I’ve seen this approach in other entries, this does it in a neat way. Also I noticed that sometimes I respawn with the opposite gravity I died with (starting with inverted if I died with regular gravity).
Always extra points for Godot. I do have to agree when I first saw the page I thought there was gonna be a bit more going on, having some screenshots or a description would’ve helped. That said, I do like the idea its very original and has potential. I do have to agree that the use of the jam’s theme is kinda weak.
Rotating the world to create a new “level” and solve a puzzle is an awesome idea and the level design used it fairly well. It would’ve been cool to see some harder levels with different elements besides spikes. Also, you should take some time before a jam’s deadline to decorate your Itch page (screenshots, description, icon) as it helps people figure out what your game is and more people will click on it ;)
I feel that time limit crunch I wanted to add more maps in my entry. A lot of entries went in this direction but so far this is the only one I’ve seen that uses the mouse! I found the ball was a bit too bouncy and it would’ve been nice to adjust the mouse sensitivity somehow. Your map designs are very cool though. Also by rotating the map while the ball was respawning it clipped out of bounds and I got soft-locked :( . The mouse also doesn’t reappear when pausing.
Time limits are quite cruel indeed and make us push to our limits. I really like this idea and where it was going, but the time limit definitely shows. In my opinion, taking this and pushing it more in a WarioWare direction where the game forcibly switches and you have to complete a course or wave would’ve really helped this.
I saw you mentioned you started late and didn’t have too much time to flesh an idea out. A lot of entries went with this idea, but the juice here is very good and gives this a lot of personality. The physics are capital w Wonky, but it was an entertaining time. Also please compare your audio levels with reference videos, the music is super loud.