Thanks for trying it out! :D
If by skill learning, you mean Harriet’s skills then yeah, while a progress bar would be good, it’s currently random (30% for the skills learned via Fury Brand, 20% for those from Double Slash, 10% for most others, 5% for her strongest-but-not-spammable skill)
Also I’ve come to agree that the random mooks are a bit too strong. At some point, I plan on putting up a developer’s cut, post-jam version that addresses a lot of the balance issues: most mooks roughly 30% lower offense, some bosses buffed, final boss given phases, etc. And a difficulty selector or some kind.
Fun facts for everyone:
- Triplecast Unholy Darkness, one of the final boss’s cheapest moves, was actually meant to be even stronger since it was supposed to apply a 50% darkness resist debuff per hit.
- I didn’t want to use random encounters. I actually hate random encounters in RPGs. But yeah, time was short so…oof.