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(+1)

I like to just launch myself in the game THEN read the instructions when I'm lost. Here I was like "hu, what can I do", saw the counter, realized that when I moved something it got higher... And the understood how to play :p.

1:30 for the hard level, sadly I can't watch my end maze, there's some problem with positionning I think, I could finish using the counter, but for exemple this :

It seems not in the right place but the game consider it is :(.

I don't know if you tried it, but instead of the shadow things, make it a bit redish when ti's wrong? Easier to grab/guess, some texture are hard I think.

Nice little game, good little puzzle, with a bit more of polish and pushed a little, yeah that would be a nice phone game to have to pass time!

Thanks for the comment! Yeah there may be some bugs with the correct rotation (especially on the hard difficulty) since I rushed it a bit to publish on time :P Also yes I was going to make it be something like red when its in the wrong rotation and green when correct but then I thought you could finish the game by just (pretty much) blindly rotating the pieces so decided not to add it.

(+1)

I know it's too late and during the jam that may have been too long to implement. But maybe just fade in the red things when you unselected it, have the shadow but if you missread it, the game actually tells you! (Well, it already tells you with the number of piece top :p)