Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Another example of bad luck:  
Distance:  Why is Millford  (closest Iron etc)  *sometimes*  2-3,  & *Sometimes*  Distance 8  ?!?    [thatt's further than Elf capital!]
The lost Obedience/Travel time adds up-----especially early on when few char
Distances should be the *SAME* every time.