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(2 edits)

I like this concept a lot. It’s a lot of fun to play.

If I move a unit and then move it back to its original square, it counts as multiple moves. I think it would be better if it returned the moves used to move it in the first place.

Not all of the reflected attacks are entirely intuitive. A knight hitting a rock, for example.

It’s not always clear why a move is invalid, and limiting what can be moved where sort of gives the player hints. I think it might be better if you could move units to any unoccupied square.

yeah we had a few discussions about how to better show where you can move soldiers. we also thought about that exact mechanic: to only calculate costs based on moved distance from the origin, not the latest position of a soldier. unfortunately we ran out of time. maybe in a later version :D

thanks for the constructive feedback, glad you liked it!