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A jam submission

The GladeView game page

Don't let them kill each other!
Submitted by Gernknod, evamb — 4 hours, 33 minutes before the deadline
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The Glade's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.3684.368
Concept#14.4214.421
Use of the Limitation#14.5794.579
Presentation#24.3684.368
Enjoyment#24.1054.105

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Gernknod, eva

Software used
Godot, Aseprite, Audacity

Use of the limitation
A wizard tries to stop a battle on his glade

Cookies eaten
None

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Comments

Submitted

Best Game of the Jam I think! Nice Idea, nice gameplay... I love it !

Submitted

Great game, nicely followed concept.

Developer

thanks! :)

Submitted

Brilliant game and an excellent use of the limitation! I did get confused at why the knight died after hitting a rock, but that's a pretty minor issue. This was smashing!

Developer

thanks a lot! yeah we wanted to have a smaller learning curve by introducing mechanics slowly, but then ran out of time. we decided to rather have 6 challenging levels to play than 2 or 3 nicely crafted easy ones. glad you liked it nevertheless!

Submitted

Really fun game! Really impressive it was done in three days. The art is cool and music fits the game well too!

Developer

thanks, happy to hear that!

Submitted

I liked this game a lot! Feels a bit like Fire Emblem, but instead of attacking each other, you try *not* to.

Developer

now that you mention it… you’re absolutely right :D didn’t think of that beforehands though. glad you liked it!

Submitted

Wow this could be a fully released game! I really liked it 

Developer

thanks a lot! there’s a few bugs we’d like to fix before releasing it though 😅

Submitted

I really love this concept! The presentation is pretty great too.

Developer

glad you liked it, thanks!

Submitted (2 edits)

I like this concept a lot. It’s a lot of fun to play.

If I move a unit and then move it back to its original square, it counts as multiple moves. I think it would be better if it returned the moves used to move it in the first place.

Not all of the reflected attacks are entirely intuitive. A knight hitting a rock, for example.

It’s not always clear why a move is invalid, and limiting what can be moved where sort of gives the player hints. I think it might be better if you could move units to any unoccupied square.

Developer

yeah we had a few discussions about how to better show where you can move soldiers. we also thought about that exact mechanic: to only calculate costs based on moved distance from the origin, not the latest position of a soldier. unfortunately we ran out of time. maybe in a later version :D

thanks for the constructive feedback, glad you liked it!

Submitted

Great game. The art is really nice, the setting works super well, and you've made great use of the pacifist theme. Good job.

Developer

thanks, glad to hear that!

Submitted

Great concept and audio. Good game!

Developer

thank you! :)

Submitted

This game is great for everyone. Idea, music, visual. Amazing game.

Developer

thanks a lot!