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The Glade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.368 | 4.368 |
Concept | #1 | 4.421 | 4.421 |
Use of the Limitation | #1 | 4.579 | 4.579 |
Presentation | #2 | 4.368 | 4.368 |
Enjoyment | #2 | 4.105 | 4.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gernknod, eva
Software used
Godot, Aseprite, Audacity
Use of the limitation
A wizard tries to stop a battle on his glade
Cookies eaten
None
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Comments
Best Game of the Jam I think! Nice Idea, nice gameplay... I love it !
Great game, nicely followed concept.
thanks! :)
Brilliant game and an excellent use of the limitation! I did get confused at why the knight died after hitting a rock, but that's a pretty minor issue. This was smashing!
thanks a lot! yeah we wanted to have a smaller learning curve by introducing mechanics slowly, but then ran out of time. we decided to rather have 6 challenging levels to play than 2 or 3 nicely crafted easy ones. glad you liked it nevertheless!
Really fun game! Really impressive it was done in three days. The art is cool and music fits the game well too!
thanks, happy to hear that!
I liked this game a lot! Feels a bit like Fire Emblem, but instead of attacking each other, you try *not* to.
now that you mention it… you’re absolutely right :D didn’t think of that beforehands though. glad you liked it!
Wow this could be a fully released game! I really liked it
thanks a lot! there’s a few bugs we’d like to fix before releasing it though 😅
I really love this concept! The presentation is pretty great too.
glad you liked it, thanks!
I like this concept a lot. It’s a lot of fun to play.
If I move a unit and then move it back to its original square, it counts as multiple moves. I think it would be better if it returned the moves used to move it in the first place.
Not all of the reflected attacks are entirely intuitive. A knight hitting a rock, for example.
It’s not always clear why a move is invalid, and limiting what can be moved where sort of gives the player hints. I think it might be better if you could move units to any unoccupied square.
yeah we had a few discussions about how to better show where you can move soldiers. we also thought about that exact mechanic: to only calculate costs based on moved distance from the origin, not the latest position of a soldier. unfortunately we ran out of time. maybe in a later version :D
thanks for the constructive feedback, glad you liked it!
Great game. The art is really nice, the setting works super well, and you've made great use of the pacifist theme. Good job.
thanks, glad to hear that!
Great concept and audio. Good game!
thank you! :)
This game is great for everyone. Idea, music, visual. Amazing game.
thanks a lot!