Great jam entry!
My only gripe is that hitting the level boundary also reduces health. Keeping track of rotation, enemies and not to overaccelerate on top was a bit hard.
Thanks for playing!
I appreciate the feedback, I couldn't decide whether or not to have the bounds hurt, I wanted to dissuade players from just camping the edges but I also didn't want it to be too hard. I decided to err on the side of difficulty because it's a rougelike, but this is why it's important to have beta testers!