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A jam submission

MercView game page

"Asteroids meets Starfox" in this roguelike shooter made in just 48 hours!
Submitted by Biohazard335 — 50 minutes, 14 seconds before the deadline
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Merc's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#1693.0833.083
Overall#2162.8892.889
Presentation (visuals)#2192.8332.833
Theme#2432.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The overall gameplay is well structured. The shop, stage selection, and upgrade system are tightly coupled. I was impressed with this replayable game system.

Developer

Thanks for playing!

Submitted(+1)

Loved it! I always felt I had a good control of my ship. I really liked the mission variety (would be cool if there was something to collect during the asteroids) and the upgrade shop in the end. I almost made it to the end, but the game's very addicting.

Developer

Thanks for playing, I'm glad you liked it!

Good idea to add collectables, that mission felt a little plain. They could even be worth money for the shop!

Submitted(+1)

Very good game ! impressive amount of content for 48h.

The key scheme for keyboard is a bit weird but you get used to it. I also found it a bit too hard, especially the survive misions (but that might just be me).

Appart from that, great work ! :)

Developer

Thanks for playing!

Submitted(+1)

Cool game... Tested my patients :P but really cool.

Developer (1 edit)

Thanks for playing!

Submitted(+1)

Hugely impressive that you managed that many mechanics and different screens in 48 hours with a custom engine on top of SFML! I like the concept quite a bit. Kind of surprised I haven't seen an asteroids-like with the FTL roguelike map mechanics, actually, because this worked super well. Excellent entry!

Developer(+1)

Much appreciated, thanks for playing!

Submitted

Awesome work, there's a lot of content for a jam game and on top of that made using SFML, well done. The map system reminded me of FTL.

Developer

Thanks, I'm glad you liked it!

I love FTL and that was actually my original concept for the map: where different missions close to each other would link up, but I way over-scoped so I ended up going more like StarFox haha

Submitted

the controls are a little confusing, maybe shooting with space key will be better, and moving forward with up key. i like the theme but visuals are quite boring. nice menu system. i don't undertand very well the map. nice game

Developer(+1)

Thanks for playing!

I wanted to make it so that players could rebind the controls however they like, but sadly I didn't have the time!

The map starts you off on the left with 3 missions to choose from. After you complete a mission it gets highlighted in green and you can then choose from the 2 missions to the right of it which are connected to the mission you just finished by white lines. I wanted to allow the player to view all of the possible missions from the beginning of each run so that they can strategically choose which path they want to go down. To show that only some missions are currently available all of the unavailable missions have a light X over them

Submitted(+1)

Great jam entry!

My only gripe is that hitting the level boundary also reduces health. Keeping track of rotation, enemies and not to overaccelerate on top was a bit hard.

Developer(+1)

Thanks for playing!

I appreciate the feedback, I couldn't decide whether or not to have the bounds hurt, I wanted to dissuade players from just camping the edges but I also didn't want it to be too hard. I decided to err on the side of difficulty because it's a rougelike, but this is why it's important to have beta testers!

Submitted

Hm, i hadn't thought of camping in the edges without boundary damage... I just more hit it on the top or bottom middle due to the wide ratio. 

Submitted

If Asteroids meets StarFox. I read your comments below about using an SFML-based engine with a lot of custom code that’s no small feat! Windows Defender did snipe the executable during runtime but from what I saw it was pretty neat.

Developer

Uh Oh! That didn't happen on any of my test machines, can you give me any more info about what Windows Defender said?

Submitted(+1)

I like your game :) The Star Fox like level selecton is a nice touch! Did you make the engine from scratch? 

If you ever come back to this, it would be awesome to see some story elements in the game. Maybe the last boss taunts you or there was some betrayal like in Cowboy Bebop xD

Developer(+1)

Thanks, I'm glad you liked it!

Sadly I had to cut the story for time, but that's definitely something I'd add in an update!

"Scratch" is a bit of a misnomer in C++, everyone uses SOME libraries of pre-made code just because there's no real reason to completely reinvent the wheel. My engine primarily uses SFML for cross-platform rendering and keyboard/mouse/gamepad input, as well as a LOT of custom code I wrote to serve as a framework for my games and facilitate making games fast. I wrote the engine before the jam started, but everything that makes Merc an actual game was done during the jam