Found a few more things I noticed!
- In online multiplayer, the game doesn't properly display how the opponent uses blood. It usually doesn't increase the counter when they pick it up, and it doesn't show the price increase when the use a skill. It does work properly on their screen, so they can't cheat or anything, but it does mean unless you pay the utmost attention, you don't really know how much blood the opponent has and what they can do with it.
- Spectre Puzzle 4. I love this puzzle... but, even though the proper solution is to use Ghosting and move the pawn so you can win, you can also get 12 blood and win using Ghost March. Or, you could do that, but the game doesn't let you use Ghost March.
- On that note, a lot of puzzles you can get enough blood to use a skill but the game won't let you use them. It would be nice if it had like, a big red X or something over the skill to show it's not legal for the puzzle, but then I guess that has the side effect of giving the solution away a bit if a puzzle allows a skill.
- Tokinko Puzzle 2. The layout of the puzzle implies a need to move the silver piece around killing things, then moving up to the top right to be a gold piece, but in actuality, all you need to do it move silver up right, move the lance up, then take out the enemy king. This puzzle can be fixed by moving the king and lance section in the bottom right over one tile to the right, so that even if the silver can get in, it can't take out the king, only a gold can.
- Cosmo Dragon Puzzle 3. I don't actually know how this puzzle is meant to be tackled, because instead of using most of the dragons pieces in any clever way, in four moves you can move a right claw up into a pawn, the king attacks it, then do the same move with the other claw and take it out immediately.
- Kristall Puzzle 4. Instead of tackling the absolute chess army, you can swap a sentinel to the front, zap the three center pawns and the rightmost knight, and the the sword in the center can just walk in and take the king out. Not sure how intended this is, being able to use a sentinel without the opponent taking turns will pretty much always make a puzzle go like this I think.
- Wildstar Puzzle 4. Move the center piece a tile to the left. Move the right slash to where it used to be. Now it can slash up twice and take out the king, bypassing everything. Potentially intended, but pointing this one out just in case it isn't.
Oh and as a general update, after playing more matches, Metonym's best and most versatile piece is definitely the skull piece, and I would say her worst piece is the wet fish. The fish basically only exists to awkwardly stab a faraway piece, and then after that is almost never worth hooking back, can't attack again, and will probably never move again. Not to mention its horizontal movement at your home base is so small compared to all the other pieces doing big wacky jumps across the board to kill things, it just feels to me like the weakest link.