was not sure what to title this lol
Right off the bat, wanna say, this game is so cool. I love the art and the vibe, and how every character controls the same but the pieces give them different gimmicks, it's all so sick. I spent like 3 hours just doing matches with my friend online, trying out characters and generally having fun.
Of course, after playing it for 3 hours, I have a few thoughts, so might as well give some feedback! First things I wanna say are what I consider the biggest changes I'm thinking about.
- Music - Obviously as it is right now, the game is a little quiet. Long bouts of silence, with the only real sound being when a piece kills another piece. I think if the game had something in the vein of Psycard, upbeat but "thinky" music, it would be really cool. Maybe a title theme and then a song for each character? Even just a handful of songs to play randomly during battles would be nice.
- Tutorial - When you open the game up, you're greeted with Single, Versus, and Online. A new player will pick Single pretty much every time. Then you see Story, Endless, and Puzzle. Story is the obvious choice. Then, before you know it, you're in a chess battle with non-standard pieces you don't understand, and the turns are Timed!! It's just a tad overwhelming. Puzzles are almost like a tutorial for some characters, seeing as they teach you to use their pieces, but it's still not perfect, and new players aren't drawn to them. If there was a Tutorial battle, maybe something like a Jupiter vs Jupiter battle with scripted moves and pop up windows explaining things on screen, I think that would really help people out!
- Escape Key - I noticed when you do anything in the game, you're kinda locked in. If I pick a character against a CPU, accidentally click Endless instead of Puzzle, or if a Timeout happens in multiplayer because someone took too long on character select, my only real option is either click random things to get to a battle then forfeit it, or close and relaunch the game. It would be nice to have reopen the game less.
- Puzzle Editor - Okay I know making a whole editor to make chess puzzles in this would be a lot of effort probably. I just really like the puzzles and wish there were more, but having the ability to plop pieces down, make a puzzle, and show it to a friend, would be really cool. I'd say this is less vital than the other three above.
That's the general, main game feedback out of the way. I guess next would be some more specific, balancing type feedback, but I don't have much, and plus I'm not even good at normal chess so I sure don't know how to balance XESS, so take it all with a grain of salt.
- Metonym - oh my god shes so weird. I know I shouldn't expect to understand a "Tricky" character right off the bat, and her whole gimmick is having weird moving pieces, but they are SO weird. Besides the weird movement, most of them also can't really move backwards or side to side very well, only forward in weird ways. And I know the flow is to go forward then pull back with Hook, but what that means is very often, if you want to use a useful piece more than once, you have to give up a lot of turns just getting a piece back in position. Also, her second power to just Win if she gets 50 blood, her pieces don't seem very capable of gathering blood efficiently. Using hook starts to use up the little blood you get, and usually her pieces are diving wildly long distances to kill things, and aren't able to move to safe spaces with blood on them most of the time with their weird patterns. Again, grain of salt, she's obviously a hard character, just my starting observations.
- Spectre - Normal chess but two special pieces, I can dig it. My one note: their first power doesn't make sense to me. Castling on Ancient King makes sense, but this one... you don't start with any pawns on your row, so to use this you inherently have to put your king out there in battle, not to mention pawns aren't known for being very versatile to position. That's my only real gripe with this guy though.
- Kristian Maria - is she wearing panties over her pants???
I don't have much to say about other characters, either from lack of playing or just nothing meaningful to say. I've played every character at least once, but that doesn't mean I fully understand how they work or anything like that. Anyway, last thing I have to note is a short list of a few bugs I noticed, or just weirdness I encountered.
- This happened to both me and my friend, on separate puzzles. We loaded up into a puzzle, clicked a piece to see it's movement, and the game crashed. Happened to me on a Metonym puzzle, and it hit her on a That Guy puzzle.
- In online multiplayer, multiple times, we would make a move right at the end of the turn timer and it would desync the multiplayer. It ended up just leaving a long wait at the end of our turns until it synced back up, but it was just a bit awkward.
- On the topic of online multiplayer, when you start a match, one player picks a character with a 30 second timer, then the other player picks a character and a relic on a 60 second timer, then player one picks a relic. What this leads to is a long period after player one's pick where it looks like nothing is happening. It doesn't really matter, but I think it would be nice to update between the second players character and relic picks, and give it all a consistent 30 second timer on every pick.
Uh, I think I'm out of things to say. Overall I really really love this game, sorry for rambling! Glad to see it come out, especially with the kickass art it has.
also i have no idea how to pronounce XESS lol