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Nice. I did not fully understand what is the effect of rotating the enemies. Looks like they keep moving and firing in the same direction even when rotatated. Would have been nice if rotation could make them shoot one other and destroy themselves that way.

The Idea behind the concept was that you can only damage enemies at the red marked spot so that you have to rotate them to hit that spot. Sadly I ran out of time and couldn't implement a hit feedback and different enemies who are difficulter/imposible to hit without rotating.

ok, thanks for the clarification.