As of writting this i just got the true ending and i've been playing this game for like 6 hours lol, i tried making this summary of what i think to be good and bad (also this review has a bunch of spoilers for anyone who wants to play):
cool stuff:
-exploration: Really enjoyed discovering the world in the start, i believe this comes naturally in games with good world-building.
-replayability: starting from zero isn't that hard and you can progress pretty quickly, making doing more runs to test different scenarios and get other endings pretty easy.
-art direction: "An usettling adventure" is a good way to put it indeed, the cartoony MS-DOS style works with the eery story and world to give the impression of a much more adventurous FAITH.
-helpful failstates: If you die doing something wrong you get hints at what was wrong, these can also help you getting some endings.
-dialogue options/writting: This is probably what i most spent my time and runs on, just trying different scenarios to see how the NPCs respond, i wouldn't have done this if there weren't as many different scenarios so i really like this attention to detail.
less-cool stuff:
-wish there was more dialogue for some characters
-couldn't find top left and bottom right inventory items, are they not yet added?
-there is no reason for killing the ghost or the shadow priest because nothing changes and you get nothing
-the night timer is a bit too long, i feel as if it could be more of a barrier at the start of them game. Unless you're activelly taking breaks there's always enough time.
These is hardly a problem because they likely are due to
the game still being in development or so i think.
bugs:
-enemy pathtracking (most noticeably on bosses) and the cat's fallout 3 companion ability to block your path, maybe remove his collision with the player.
-bosses sometimes get stuck in trees, like the ancient tree when chasing you and the fire titan when wandering around.
-if you go back to the old lady's house during the end sequence, the wall she puts up for the monsters doesn't go down and you're forced to restart, this really sucks because if you want to see the dialogue you have to throw the run.
The game has some pretty great writting and functions surprisingly well for it supposedly being your first, i hope to see more from you in the future, thanks for putting it out and good luck on game-dev.