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(+1)

Very nice concept. Once I realized that enemies only attack you when they are rotated towards you, it added quite a bit of tactic in the gameplay. I really liked the dialogues and the presentation details, like how you drop your coat the first time you "charge"

(+1)

Cheers! I love writing dumb dialogue haha

I was totally thinking of pushing it in a stealth direction when I made that dashing enemy, cool to hear some of that showed in the final project!