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Good take on the theme, and I like the 3D art. I especially love the art at the beginning title screen.


I like the effect of the weeds growing a bubbling around the planet, and the spaceship is really cute with its puffs of smoke.


I don't really see how to kill the weed other than just holding fire on to a planet. I beat all difficulties by aiming towards the planet and holding space. The red thing moves too fast to really be able to aim well at it in my opinion, so its better to just hope it crosses your shooting path.

Thank you :) I have drawn the title screen art myself, it was a lot of fun :)

As for now, this is indeed the only way to get rid of the weed: you basically shoot at the planet and because the weed moves so fast, it will get under your fire. One thing that is not intentional is how easy the "impossible mode" is. I changed a parameter last minutes to make the weed more visible but it made the "impossible mode" too easy.

In the original plan, the head of the weed would sometimes spawn some sort of buds on the planets  in addition to the spikes. You can see these buds in the art of the title screen, actually; they look like glowing strawberries. The head would have had more health, and move slowly at first. Then the more the head spawns buds, the quicker it moves, the harder it gets to kill and the faster it conquers planets. Also some buds would fire stuffs at you. So in the original plan, you would have needed to keep the number of buds low, so that you can slow down the spread of the plant and attack it. Unfortunately, I had to scrap this part of the plan.

Hopefully I will find some time after the votes to implement the original idea :)