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(+1)

hello! :)

I can see why it could be disorienting, we were thinking about adding a 3 second countdown to each minigame but sadly time constraints didn't let us do so, We also had in mind as a core mechanic the game becoming faster with each passing minigame which would have been tied to the countdown but required rebalancing of the minigames themselves which we didn't have the time in the end.

Nevertheless thanks for the input it and for playing the game from all of us ^^