arreglado, lmao todo menos el maldito ejecutable buenísima.
aún asi te recomendaria que ni lo jugaras la verdad, not my proudest "effort"
hello! :)
I can see why it could be disorienting, we were thinking about adding a 3 second countdown to each minigame but sadly time constraints didn't let us do so, We also had in mind as a core mechanic the game becoming faster with each passing minigame which would have been tied to the countdown but required rebalancing of the minigames themselves which we didn't have the time in the end.
Nevertheless thanks for the input it and for playing the game from all of us ^^
First of all thank you for your feedback!.
Yes the assets and the whole game have been made in 3 days using 3dsmax, photoshop and sustance painter, our you could say "lead 3d artist" pau helped us a lot with the more complex texture and models.
As for the car, yeah we know it's not ideal, we only had one programmer with abou a year and a half of academic experience, also we messed up much of the code when we got everything into the engine and that made us lose time. Nevertheless we intend on polishing this for a better more stable final release and your feedback is appreciated!.
We thought about the game as a survival to the death one like call of duty zombies if you will.
Lastly for the cells we had no playtesting time before sending it this is something that'll be looked at for the next update whenever it comes as there are some big problems there.
Thanks for checking our game and bothering with leaving your thoughts on the comments. As stated this is (with the exception of pau) our first game we worked and delievered and was an incredible learning experience.