On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Not bad at all for a first effort, I see what you were trying to achieve with rotation.

I see you can just sit there and wait for the colors to change on targets, then launch. I found a spot for my mouse that would pretty much guarantee me hitting the first target and then I got 100 points every time, just as long as I waited.

Maybe to prevent this and add some tension, you could have a timed mode? Limited amount of balls, perhaps? I never seemed to run out.

It reminded me of "Peggle", used to have lots of fun with all the various minigames there, back in the day. Maybe give that a look, get some ideas ;)

And BTW, I think you have more rotation in your game (turret + target colors) than a lot of folks, so don't worry about that at all! :)

(+1)

Thanks for the comment! Peggle was a big inspiration, it always gave me that 'physical' feel, like skeeball and pinball. I considered both timed and ball count modes, but time ran short.