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Rotation Rodeo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #201 | 2.858 | 3.500 |
Presentation (visuals) | #227 | 2.756 | 3.375 |
Overall | #256 | 2.586 | 3.167 |
Theme | #311 | 2.143 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun little game, had a lot of fun playing it!
I forgot the music too hahaha. The airplanes were a little distracting. But the idea is really interesting and could make a great mobile game! Congratulations!
Not bad at all for a first effort, I see what you were trying to achieve with rotation.
I see you can just sit there and wait for the colors to change on targets, then launch. I found a spot for my mouse that would pretty much guarantee me hitting the first target and then I got 100 points every time, just as long as I waited.
Maybe to prevent this and add some tension, you could have a timed mode? Limited amount of balls, perhaps? I never seemed to run out.
It reminded me of "Peggle", used to have lots of fun with all the various minigames there, back in the day. Maybe give that a look, get some ideas ;)
And BTW, I think you have more rotation in your game (turret + target colors) than a lot of folks, so don't worry about that at all! :)
Thanks for the comment! Peggle was a big inspiration, it always gave me that 'physical' feel, like skeeball and pinball. I considered both timed and ball count modes, but time ran short.
I saw you mentioned you were missing the “skeeball” feel without sounds but I still got that impression from your gameplay. The balls didn’t seem to want to go into the track, although I’m not sure if they’re supposed to or not. Cool idea but I’m not too sure how it uses the theme. Congrats on finishing your first jam though! I hope to see you around in many more.
I really appreciate you taking the time to play and comment. The 'rotation' theme definitely was lost through development. Next time will be even better!