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Loved it, even though it made me dizzy after a while :D The "reload when hitting targets with the other gun" is well thought and adds quite a bit of complexity to the game

Hello there, stoked to hear you enjoyed it!

I'm particularly glad you liked the reload mechanic, as it made for an interesting design problem, and helps to distinguish it from "just another target shooter". If there was time, I'd have added a combo system that hinges on that mechanic, and a timer that makes every second count, adding further incentive for the player to alternate shots and avoid reloading. Goals for the future, I suppose :]

Thanks for playing, and the encouraging feedback! Apologies for the dizziness! :D