It's kind hard to aim, but is fun to try. Great visuals too btw, good job.
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Akimbo Carnival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #25 | 4.167 | 4.167 |
Overall | #54 | 3.889 | 3.889 |
Concept (gameplay) | #58 | 3.750 | 3.750 |
Theme | #116 | 3.750 | 3.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Awesome game. Great to just chill and practice shootin' skills! Really loved it 🎯
Fun little game. I bet it would be fun to share the controller between two people, since the controls are made for each half of the controller. I also really liked the aesthetic and music.
Thanks for playing, happy to hear you enjoyed it!
The best part of that idea is that it requires no further development; you just gotta bring a friend! Though I do have some plans for local multiplayer, this is an interesting take on a solution for the interim.
"Akimbo Carnival: Jaeger Mode - 2 pilots, 1 Gunslinger"
"Perfect" Is mighty high praise, and I appreciate every bit of it! :D
Happy to hear you had as much fun with the reload mechanic as I had satisfaction in making it. I intend to expand on it in a post-jam update, but for now does a pretty good job of answering the design question "How do I make the player feel like a gunslinger?"
Thanks for playing, and taking the time to leave such encouraging feedback! :D
Loved it, even though it made me dizzy after a while :D The "reload when hitting targets with the other gun" is well thought and adds quite a bit of complexity to the game
Hello there, stoked to hear you enjoyed it!
I'm particularly glad you liked the reload mechanic, as it made for an interesting design problem, and helps to distinguish it from "just another target shooter". If there was time, I'd have added a combo system that hinges on that mechanic, and a timer that makes every second count, adding further incentive for the player to alternate shots and avoid reloading. Goals for the future, I suppose :]
Thanks for playing, and the encouraging feedback! Apologies for the dizziness! :D
That's a lot of spinning lol. Was there an end to the game? I played for a bit but didn't notice a timer or anything. Also this would make a fun competitive game!
Greetings! Glad to hear you enjoyed it!
With the theme of Rotation, I couldn't resist :D
A timer was the very next thing I would have implemented, but alas, experimental physics and bug-fixes are a time-consuming ordeal.
In the meantime, the game is over once you have no more targets left to break, and all your left with is your final scores and the bragging rights that come with them.
On the topic of competitive play, I couldn't agree more, and hope to one day have a fully functional leaderboard. For now, your highest score should persist between sessions, so you can still challenge your friends to compete for the title of Gunslinger Supreme!
Thanks for playing, and I appreciate the feedback! :D
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