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(2 edits)

Been having a dry spell lately, but that's okay because we got an extension!


Modeled a pretty basic tree, trying to get a very low res blurry ps2 bargain bin kind of look. Though idk there's the uncanny badness effect where it might be too primitive to come off as intentionally primitive. I wish I had time to randomly generate the trees for more variety.

Used a terrain editor asset that someone made for Godot. It does the job well but the environment is starting to lose its allure, idk how to describe it. I guess when you start adding boundaries and landmarks it starts to become more of a game and less of an experience. I guess I wanted to make it so you felt like you were in the windows XP wallpaper looking for butterflies to catch, but it's hard to come up with a solution for infinite terrain and all that jazz.


Still trying to learn blender but I'm not like hotkey tuned in. I also dislike 3D modeling on a deadline, it's very time consuming. Good thing this game is first person.