Thank you so much! Glad you enjoy it!
Yeah, I did thought about adding jump at first but didn't get around adding it as I wanted to tie to another mechanic to go with it, and that got remove when I simplified the game for the scope of the jam. And yeah there was a plan to have Blade integrity as health and then a separate gauge for stamina, stamina being regeneratable thru environmental pickups/interactions while health can't be regenerated but has armor that makes it very durable. (either of them dropping to 0 will result in a lose). But I'm still tempering with the idea to make it more unique and interesting.
Once again thank you so much for playing! ^_^