I like this a lot. The breakdown of the suits is clever and the dice rolling is SIMPLE! I also like that it's fully collaborative, but you could certainly have one player "run" the game as a GM. One thing I might suggest adding is a mechanism for reintegrating the set aside cards. I can imagine a scenario where specific meanings "stick" to specific cards so it'd be a fun twist to have a way for an "old foe" or white whale to resurface again and again!
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Thanks so much for your feedback! As it stands, the idea is that set-aside cards would just shuffled to form a new deck once the original deck runs out. Many games do this, but I failed to specify when and how; I'll make sure to do that!
It's funny that you suggest having cards retain meanings, because that's actually one of the main new mechanics I have planned for the revamp I'm working on! Great minds think alike I suppose 😁 Every time a face card appears, the group will create an NPC to assign to it tied to its suit, who either is present in the scene or whose actions have directly caused the situation they're in. Then whenever that same card comes up again, it means that character has returned. I'm glad to hear that such a concept readily suggests itself, as it'll make it that much easier for new players to learn and use!