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(+1)

There was some cool stuff about this game - the scion lore, animal characters, beautiful environments, colorful characters all created a nice land to explore. Saw a few cool action sequences in there too, which I always love.

However, I feel like it was hindered a lot by the combat and exploration that made it feel frustrating to try to get from point A to point B. A list of things worth addressing in future projects.

- Beginning troops have 3 enemies
- Enemies take 2 or more hits to defeat so you have to wait for a loooong time to beat them all.
- Cast animation slows combat down even more.
- ATB slows it down even more
- Running from enemies usually results in an immediate battle
- Large maps mean getting to another end of the map without battling could result in 30 enemies following you, and getting stuck fighting all of them

These little problems add up and made the game a bit frustrating to start out. Hope that's helpful!

Thank you for the feedback, this will be useful information to work with!