Try increasing the z-height of the parallaxes.
R4YN4 Tiyaga Grimaude
Creator of
Recent community posts
Oh this is a godsend! Thank you!
I have just one extra feature request for this. Would it be possible to define a style for the different elements of the Credits text? Like having a larger bold font for the categories, a semi-large font for the names, and then a smaller font for the comment, links and link texts, and maybe different text colours for each?
I am guessing that because of time constraints, we loaded a pre-made map that came with MZ in order to populate the house interiors.
As for the combat, I am guessing that I didn’t do a good job of conveying some of the mechanics, including the skills learned and what they do. From what I have seen of people playing through my game, they missed just how powerful I made my skills, making the basic attack as a way to generate AP.
Thank you for playing through my game, I appreciate your feedback a lot. I’ve been collecting them, and plan to work on my game more once voting and judging is over, so expect updates a little down the line.
Ohh this is great. This gives me a lot to work with, and hopefully once judging is over I’ll give my writing a once-over and rethink some of the concepts. This pretty much came from me messing around and letting things flow from there.
As for the politics, I wasn’t trying to be subtle.
Again, thank you for giving my project a once through. It’s a big first for me in a lot of areas, and I very much am aware of my limitations. I appreciate it.
Time budgeting, time budgeting. I struggle a lot with ambitions and have ended up spending a lot on frivolous things like endgame abilities when I should have focused on finishing the core loop first. I made it anyways, and if I had to do it over again, I’d limit mechanics to the scope of a 1-2 hour loop.