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R4YN4 Tiyaga Grimaude

16
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A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Try increasing the z-height of the parallaxes.

Thank you! <3

This looks really awesome, and I have to wonder if you ever plan to make a Mausoleum tileset to go with it.

Thank you! I look forward to the update!

Oh this is a godsend! Thank you!

I have just one extra feature request for this. Would it be possible to define a style for the different elements of the Credits text? Like having a larger bold font for the categories, a semi-large font for the names, and then a smaller font for the comment, links and link texts, and maybe different text colours for each?

This is lovely! I can’t wait to see more!

Thank you for the feedback, this will be useful information to work with!

Yeah, I tried to bake the theme of having been space travellers in the past, but time pressure had forced a lot of the theming to be crunched to make the time.

I do plan on going back and elaborating on a lot of the narrative later on.

Thank you or the reply. It’s very helpful. <3

Would it be possible to make it work with VisuStellaMZ’s Skill learn system, where the same points used to learn a skill can be used to upgrade a skill?

I am guessing that because of time constraints, we loaded a pre-made map that came with MZ in order to populate the house interiors.

As for the combat, I am guessing that I didn’t do a good job of conveying some of the mechanics, including the skills learned and what they do. From what I have seen of people playing through my game, they missed just how powerful I made my skills, making the basic attack as a way to generate AP.

Thank you for playing through my game, I appreciate your feedback a lot. I’ve been collecting them, and plan to work on my game more once voting and judging is over, so expect updates a little down the line.

Okay, thank you for the reply! I think finding a workaround would be something we’ll try.

Ohh this is great. This gives me a lot to work with, and hopefully once judging is over I’ll give my writing a once-over and rethink some of the concepts. This pretty much came from me messing around and letting things flow from there.

As for the politics, I wasn’t trying to be subtle.

Again, thank you for giving my project a once through. It’s a big first for me in a lot of areas, and I very much am aware of my limitations. I appreciate it.

Hello, I am considering making a purchase of this for a project me and my sister Alice are working on, and in the project we plan to have characters with multiple sets of limbs. How well does this plugin handle actors with like, 4, 6, 8…etc weapon/shield slots?

Thank you for the feedback. I appreciate that you took the time to play through my entry.

If you could go into more detail on the writing, I’d be happy to hear it.

Time budgeting, time budgeting. I struggle a lot with ambitions and have ended up spending a lot on frivolous things like endgame abilities when I should have focused on finishing the core loop first. I made it anyways, and if I had to do it over again, I’d limit mechanics to the scope of a 1-2 hour loop.