This is pretty fun game once you figure it out. It took me a while, though. Would be awesome if there was some guideline that would show you where the ship lands (like in billiard or golfing games or when you throw grenades in a lot of third person games). Besides that, this is very fun and assets fit very well together. And the sound feedback is great!
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thank you, I'm glad you liked it :) the lack of targeting was a deliberate design decision. When throwing the unit first I calculate the velocity for the unit to land exactly where you point to an then I modify the initial speed value slightly. Point is to add some skill to targeting. You have to be careful when throwing the unit further because you can overshoot.
That being said it definitely needs some explanation 😃 I should add some kind of a bar showing the throw power or something like that. Thanks for trying it out and for the feedback :)